No More BioShock? Irrational Games Shuts Down

Posted by Bob Muir on Feb 19, 2014 in Videogames

BioShock Infinite

After a troubled development time, Irrational Games released BioShock Infinite in March 2013 to great sales and great reviews, cementing its place on many Game of the Year lists. The additional DLC story, Burial at Sea, is just about finished. So what’s next? Apparently nothing, as Ken Levine is closing Irrational Games so he can move on to “narrative-driven games for the core gamer that are highly replayable,” likely smaller and released digitally. He’s staying with publisher 2K Games and making a new team with the mere 15 Irrational employees that aren’t getting let go. Read more…

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First BioShock Infinite DLC Released, Upcoming ‘Burial At Sea’ Features New Story

Posted by Bob Muir on Jul 31, 2013 in Videogames

BioShock Infinite: Burial at Sea

After much waiting, Irrational Games has finally revealed its DLC plans for game-of-the-year contender BioShock Infinite. Burial at Sea will be a two-chapter DLC that tells the story of an alternate reality Booker and Elizabeth who live not in Columbia, the city in the sky, but in Rapture, from the original BioShock, on the eve of is downfall. Unlike the first BioShock, which is set after the underwater city has torn itself apart, this story is at least partially set when the city is still functioning properly. It looks like a film noir story. But most enticingly is the fact that you will play the second chapter, set during the downfall, as Elizabeth, who will play much differently than Booker.

Burial at Sea hasn’t been dated yet, but I’d expect the first chapter to arrive later this year, with the second chapter stated to arrive by March 2014. Each chapter will cost $15, but those who paid $20 for the Season Pass DLC obviously get it for free.

In the meantime, there’s a new piece of DLC you can download right now: Clash in the Clouds. For $5 (or free if you have the Season Pass), you’ll get four arena maps with 60 challenges. It’s standard “horde” mode stuff where you fight waves and waves of enemies. Along the way, you can unlock new concept art, voxophones, kinetoscopes, and other materials in The Columbian Archeological Society. I’m not that astounded by this offering, but if you really enjoyed the main story’s combat, this will be another big dose of fighting.

Source: YouTube

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BioShock Infinite Gets A More Upbeat Fan-Made Ending

Posted by Bob Muir on May 22, 2013 in Fandom, Videogames

Keeping Up with the Comstocks

It should go without saying, but this alternate ending to the critically-acclaimed BioShock Infinite is full of spoilers. I’m not even mentioning the title of this video, as it could contain spoilers. I only just finished the game last week, and I’d have been very upset if I saw this. Needless to say though, it’s an interesting take on how differently it could have ended, taking inspiration from The Office and mixing it with a slightly more fast-paced brand of internet humor. Anyone who has completed the game will enjoy seeing the characters in a more relaxed, parodic context. Read more…

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Bioshock Infinite, False Shepherds and Combat

Posted by Ben Huber on Mar 15, 2013 in Videogames

bioshock

A new trailer has shown up for Bioshock Infinite, along with a neat new look at the combat mechanics via IGN. The trailer seems to give a bit of a deeper look into the story and plotting of the game, so if you’re holding out to keep yourself completely unspoiled, you might want to avoid this one. However, the IGN combat video is really informative, and if you’re looking for more details on how the game plays, it’s a good, in-depth look. Although, I have to wonder about Booker: he finds a strange bottle lying around and just drinks it? Clearly, all strange bottles give you magical powers. Check out the videos below. Read more…

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Take a Closer Look at Bioshock Infinite’s Elizabeth

Posted by Ben Huber on Mar 3, 2013 in Videogames

bioshockinfinite_

Are you ready for the arrival of Bioshock: Infinite later this month? After a long (and possibly troubled?) development cycle, the game with finally be arriving on March 26th. In the lead up to the release, Ken Levine and the rest of his buddies at Irrational Games are promoting it all over the place. The latest video is from IGN and features the team showing off the AI that Elizabeth, your partner in the game, has. It’s also showing a bit of the beginning of the game, so if you don’t want that ruined, go no further. But if you want to see how they tried to make Elizabeth seem as natural and real as possible, click on through. Read more…

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New Bioshock Infinite Videos for Your Perusal

Posted by Ben Huber on Feb 4, 2013 in Videogames

bioshock

Excited for March 26th to get here? You know, for Bioshock Infinite? Some might want to live in a fantasy world and ignore Bioshock 2, calling this game the true Bioshock sequel. I’m not really one of those people, but, I am way more interested in Infinite than I ever was in Bioshock 2. I hope this resurgence of steampunk-ish games doesn’t come back to bite us, because I do like the setting for Infinite. But the real question is, will the story live up to the level of the original game? At the least, it looks like they’re playing with some interesting themes here – I hope they handle them well. Watch a new trailer below as well as a fun faux-historical VHS tape about Columbia. Read more…

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Vote For BioShock Infinite’s Alternate Cover Art

Posted by Bob Muir on Dec 13, 2012 in Videogames

BioShock Infinite Cover

Like BioShock before it, BioShock Infinite looks to marry a unique, fantastical world with interesting story and fun game mechanics. With such a strong concept, fans were understandably disappointed to not see it reflected in the game’s cover art, which is reminiscent of any number of FPS games featuring a man (chin down, eyes up) holding a gun. Irrational Games’ Ken Levine has stated that this was to help capture the attention of those not in the know (by apparently making it look the same as other games?), since he felt that BioShock‘s more appropriate cover of a Big Daddy and Little Sister could be misinterpreted as being about a robot and a little girl. But fret not, you don’t have to deal with lame art once you buy the game! Read more…

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Ken Levine Details BioShock Infinite’s Songbird Statue

Posted by Bob Muir on Nov 14, 2012 in Videogames

Songbird

The best way to get me to buy a major game at launch is to include a fancy, well-made statue with it. I’ve moved past being okay with dinky little figurines that barely look like the character; it has to be big and detailed so I can show it off with pride, space be damned. That’s why even though I just recently got a nice figure of Assassin’s Creed III‘s Connor when that game released, I’m salivating at this Songbird statue that is being included with the BioShock Infinite Ultimate Songbird Edition. Read more…

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New BioShock Infinite Trailer Is Gorgeous

Posted by Ben Huber on Oct 22, 2012 in Videogames

bioshock

Are you hyped at all for BioShock Infinite? Granted, we have a whole lot of other games (and a new system) to get through until February 26th next year, but the latest in the BioShock series is looking more and more impressive. I was a little worried when we heard reports that the development of the game was in trouble, but if any of that’s true, they’re certainly not letting it show through. Lots of aerial combat and vertical movement is featured in the trailer – something I, personally, adore. Watch the trailer after the break! Read more…

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BioShock Infinite’s Heavy Hitters Are Terminator George Washington – Really

Posted by Ben Huber on Mar 10, 2012 in Videogames

bioshock

Ever wanted to fight an evil, robotic version of George Washington with a gattling gun? No? Well, I have bad for you then about BioShock: Infinite. IGN recently released a short video featuring the “Big Daddies” of BioShock: Infinite, now called “Heavy Hitters.” Ken Levine tries to make them seem totally different in the interview, but come on guys, they’re this game’s version of Big Daddies. Not saying that the game doesn’t look amazing, though. Video after the jump! Read more…

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