See How the UI of Star Trek Into Darkness Was Made

Posted by Ben Huber on May 20, 2013 in Design, Star Trek


I love behind-the-scenes articles and seeing how things were made for the movies we enjoy, so this great interview by Inventing Interactive with Jorge Almeida about the UI design process in Star Trek Into Darkness is right up my alley. Jorge goes into detail about how he and his team worked on the UI and graphics that the Enterprise crew would be interacting with. My favorite bit it when they talk about the space jump sequence, and the heads-up display used there. If you love those kinds of details this is a fun read. Check out some more concepts below and read the interview here. Read more…

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A Nod to Sci-Fi’s Ralph McQuarrie

Posted by Tim Sheehy on Mar 5, 2012 in Cinema, Star Wars

Ralph McQuarrie

I always have difficulty writing about the passing of artists and visionaries who inspired so many over the years. It’s as if nothing I could write or say could even begin to express the loss the industry faces each time it happens. Nevertheless, it’s only appropriate that we honor them for their contributions. This time it’s Ralph McQuarrie, the conceptual artist whose work dictated the visual direction for films and series such as Close Encounters of the Third Kind, Battlestar Galactica, and even Raiders of the Lost Ark, but is best known for his work on Star Wars. Read more…

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The Knights of the Old Republic had Good Taste!

Posted by Michael Pinto on Oct 23, 2008 in Star Wars, Videogames

Frankly I wasn’t that crazy about the last three Star Wars films (three words: Jar Jar Binks) but of there are two things that George Lucas still knows how to do well it’s merchandising and preproduction art. These illustrations are for the upcoming second PC MMORPG Star Wars: The Old Republic — and I must say the images do inspire one to want to play with this mega multiplayer online title. 

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