Posted by Tim Sheehy on Mar 24, 2011 in Videogames
ThinkGeek recently updated their stock with this awesome Space Invaders hoodie. Not only does it speak to my inner-gamer, but it’s actually fashionable. I love a good argyle — top that off with some 8-bit prints and I’m sold. With those April showers less than a month away, picking one of these up might not be such a bad idea. Normally they retail for roughly $60, but ThinkGeek actually has them on sale for 50% off list price for a limited time. That means only $30 before shipping. Head over and order yours today.
A remake of the arcade classic, Double Dragon, hit the app store last week. Brizo Interactive teamed up with Aksys Games to revive the license from the grave with fresh graphics, revamped gameplay and a remastered soundtrack. I had a chance to sit down and give it try and while the touch controls can be difficult to master, especially with the newly added move-sets, but otherwise it plays well. Unfortunately, I still find myself asking why they couldn’t just post the title to Xbox Live!, Playstation Network, or Wiiware for that matter. It’s a fantastic remake, but it’d be nice to have an actual controller. The app’s current price of $3.99 is a limited time offer. I can’t imagine them pricing it much higher, though. Still, if you loved the original, you’ll definitely want this app.
Posted by Michael Sacco on Sep 13, 2010 in Videogames
It looks like even the folks behind the Iron Curtain couldn’t resist the appeal of an arcade. Dangerous Business highlights their visit to the Museum of Soviet Arcade Games with shots of the amazing arcade machines therein, from the undoubtedly thrilling “Torpedo Attack” (above) to the slightly more mundane “Traffic Sign Quiz” to the incomprehensible “Turnip Strength Tester” (below). What’s notable is that none of these machines seem particularly jovial — all hard edges and dull colors, the hardware equivalent of “programmer art.” Connal Hughes of Dangerous Business noticed it too, commenting that they “looked like they were designed with the same sense of fun that an engineer would use to construct a hospital waiting room.” Who would’ve known that Brutalist design could even producethese kinds of machines? I guess when things in your country are as bad as they were for the Soviets, you have to take what you can get. Read more…
Posted by Tim Sheehy on Jun 15, 2010 in Videogames
This is Space Invaders: Infinity Gene – Square-Enix and Taito’s latest attempt to revive the Space Invaders franchise. In all fairness, I haven’t actually had a chance to play this yet — though I might at this week’s E3 — and my first impressions are based on the video above. Still, I find myself completely confused by everything I saw. Sure it’s neat, and innovative, at least by comparison to the classic Space Invaders I knew and loved, but it’s as if the designers simply refused to draw a line. As a result, we’re left with a mess of lines and shapes which I really had trouble making heads and tails of. Now don’t get me wrong, I’ve seen the formula work – Geometry Wars was a great example — but until I really get a hands on with it, I’m simply not sold on this and I’m left wondering if I’m the only one who feels that way. Read more…
I can’t even begin to tell you how hard it is to find decent formal wear that really speaks to my inner geek, but occasionally I luck out — such was the case with this fantastic Space Invaders inspired neck tie by Since 1337. The aliens are available in both green and blue, while both look sharp, the green might come off a bit loud. Unlike the game, it’ll probably cost you more than a few quarters at $38 plus tax and shipping, but they’re probably worth it. After all, they’re designer ties. For more info, check out the Since 1337 online store. Read more…
Miyamoto is THE man who made Nintendo what it is today: He got his start with designing Donkey Kong and is also the genius behind Mario Bros. and The Legend of Zelda. Of course most casual videogame won’t know this, but that’s the joy of this t-shirt featuring a Shigeru Miyamoto gag if you’re a hardcore retro-gaming fan. I also love the Iron Chef reference as well…
This Airdrop T-Shirt by Glennz Tees answers the age old question: Where the hell do those damn blocks keep coming from? Of course like any good NASA mission a question always raises another question — and in this case that question is “…and why?”
Posted by Michael Pinto on Oct 27, 2009 in Videogames
3D Dot Game Heroes is an RPG game for the Playstation 3 which is due out on November 5th in Japan. This title which is designed by From Software takes place in a classic retro gaming RPG kingdom whose king declares that his world should be in 3D to celebrate the defeat of a demon lord. What I love about this title is that it pays tribute to old school videogames while breaking the third wall of the medium by incorporating the medium of the medium into the plot of the game: Read more…
Posted by Michael Pinto on Sep 9, 2009 in Videogames
The 1988 NES game Contra
Contra Rebirth is a WiiWare title that’s based on the 1987 Konami arcade game Contra ((魂斗羅) where you get to play an mutant killing commando (as a game the plot owed a great deal to the popular films of that era like Predator). The original game did so well that it was ported to NES in 1988 and has a well deserved rep of being the toughest game to beat. I’m really glad that we’re starting to see the market for retro games move out of the hobbyist era and into something more mainstream. Here are some screenshots: Read more…
Posted by Michael Pinto on Aug 28, 2009 in Videogames
For your entertainment I’ve stitched together three commercials from the early 80s for Intellivision Major League Baseball. The first spot features none other than sports writer George Plimpton giving a comparison between Intellivision and Atari. What then follows is a spot which show rabid fans in the bleachers who feel the same way, and that’s followed by a French translation! Read more…